| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
321. A new way to share overview settings - in Test Server Feedback [original thread]
Steve Ronuken wrote: So many people who don't read the devposts: Clicking the link doesn't auto apply the settings. It brings up a warning box you can't tell not to come up, that makes you confirm that you want it. https://forums.eveonline.c...
- by Sentient Blade - at 2014.08.02 05:55:00
|
322. A new way to share overview settings - in Test Server Feedback [original thread]
CCP karkur wrote: Some of you want ability to "restore" your overview... remember that you can always create a link to your overview the way you like it, so the best way I see to do this (rather than us implementing some "restore overview" beha...
- by Sentient Blade - at 2014.07.31 18:01:00
|
323. A new way to share overview settings - in Test Server Feedback [original thread]
Sounds good. Be sure to dump your current settings to a local backup file before importing anyone else's. Just in case - that way we can just import our old settings if we open a settings file and then go "eugh". Add a 'revert' button if you're f...
- by Sentient Blade - at 2014.07.31 16:43:00
|
324. *YA* Increase skill points learning time. - in EVE General Discussion [original thread]
There's no need to buy such high-grade implants for learning time. The pirate / faction implants are primarily for bonus effects, they just offer learning benefits as a side-benefit. For +3 effects you want things such as Cybernetic Subprocessor ...
- by Sentient Blade - at 2014.07.31 08:28:00
|
325. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
I really love the idea of a skill which effectively nullifies the effect that you have on the system index. Setting up in a deserted system is counter-productive because you're going to be increasing your own costs just by being there, a way to re...
- by Sentient Blade - at 2014.07.24 21:07:00
|
326. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
Specialist Recovery - 10% per level recovery of input materials when cancelling a job. Encryption Specialist - 2% per level improved chance of invention. Corporate Specialist - 10% per level increase in POS ME savings (2% -> 3% @ Level V)
- by Sentient Blade - at 2014.07.23 21:00:00
|
327. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
3% per level is sufficient if you're going to back it up with more specialized skills with pre-req V a month down the line.
- by Sentient Blade - at 2014.07.23 16:39:00
|
328. Announcement:Crius Feedback - in EVE Information Portal [original thread]
* The client noticeably freezes when loading the various industry tabs on a 3.6Ghz 3630, GTX 580 4GB OC with 32GB of 1600 Mhz RAM. I have many thousand of BPCs for when I was doing invention, it seems loading them all makes the client cry. * Agre...
- by Sentient Blade - at 2014.07.22 12:26:00
|
329. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Not sure what the system index is meant to accomplish when it's so flat - I just checked out Lonetrek and discovered almost 80% of all systems had a cost index of near enough 100%. Other: * Cannot copy blueprints / facilities etc to clipboard, ...
- by Sentient Blade - at 2014.07.22 12:12:00
|
330. the how to correctly seed supers/officer mods thread - in Test Server Feedback [original thread]
CCP Goliath wrote: Live EFT is fine, it's just not the primary use case of Sisi, and the prime directive (testing features, not fits) cannot be violated! Depends if it helps you meet your goals really. If having more people use it for live-...
- by Sentient Blade - at 2014.07.22 10:29:00
|
331. Can we please receive SP refunds for Anchoring V? - in EVE General Discussion [original thread]
Jury Rigging IV I could get behind, but it's such a small amount of SP I really can't be bothered if they give it back or not. Anchoring V has other uses for which many have trained it. So no refund there.
- by Sentient Blade - at 2014.07.22 09:34:00
|
332. Sticky:Dev Blog: Alliance Logos & You - Clarification on submission... - in EVE Information Portal [original thread]
The legal department with tails between their legs, I suspect. I dare say when they wrote up their rules and sent them to the developers to publish, they didn't expect a couple of hundred community members to reveal themselves as legitimately kn...
- by Sentient Blade - at 2014.07.22 09:14:00
|
333. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
Questions: When creating multiple-run BPCs from invention, if you have a decryptor which yields a 3 run copy, will the price to research it be 3x one of the resulting items? Secondly, by it stating that it's what you hope to get out of it (inven...
- by Sentient Blade - at 2014.07.17 17:13:00
|
334. Sticky:[Crius] Consolidation feedback thread - in Test Server Feedback [original thread]
All the things blog: http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/
- by Sentient Blade - at 2014.07.17 17:05:00
|
335. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: That's why f.ex the advanced weapon skills only give 2%/level - quick to learn, slow to master. Advanced weapon upgrades is maybe a bad example. Weapon Upgrades deals with 5% CPU which first and foremost tends to effect ...
- by Sentient Blade - at 2014.07.17 12:59:00
|
336. Sticky:[Crius] Manufacturing feedback - in Test Server Feedback [original thread]
CCP Nullarbor wrote: Marc Rene wrote: Not sure if it just me, but it also appears as if the wheel interface to select the number of runs is no longer working. This is a known issue, it disappeared a couple of days ago but CCP Optimal is b...
- by Sentient Blade - at 2014.07.17 01:01:00
|
337. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
Greyscale, I'm afraid your list is complete rubbish. One can clearly see you're horrendously and depressingly detached from the things which actually matter to industrialists to even begin to think that a 25% ME upgrade is in any way comparable to...
- by Sentient Blade - at 2014.07.16 22:15:00
|
338. Super Capital Orders (New Mirror) - in Test Server Feedback [original thread]
CCP Goliath wrote: sit down together in a Captain's Quarters Reported for trolling
- by Sentient Blade - at 2014.07.16 10:44:00
|
339. Super Capital Orders (New Mirror) - in Test Server Feedback [original thread]
Not a supercap builder myself, but it seems to me there's a fairly simple solution, a SISI only implant (unpublished on TQ) which gives 99% reduction to build time. Seed them at the usual 100 isk and that way you can plug them in and tear them o...
- by Sentient Blade - at 2014.07.15 16:56:00
|
340. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
1% build time reduction? A skill which takes 9+ days when fully remapped is worth significantly more than 5% time reduction. Unless you're suggesting the 8 days it takes to train V is worth a 14 minute saving. Either improve the skill to 20% at...
- by Sentient Blade - at 2014.07.15 10:00:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
| First page | Previous page | Next page | Last page |